When it comes to party games, Seven, Elevens, and Doubles is a classic dice-based drinking game that brings energy, excitement, and a bit of luck to the table. Perfect for small or large groups, this game is simple to set up and guarantees laughs, cheers, and maybe a few stumbles. Let’s dive into the rules, setup, variations, and strategies for mastering this thrilling dice game.
What Is Seven, Elevens, and Doubles?
Seven, Elevens, and Doubles is a high-energy drinking game centered around rolling dice. Players take turns rolling two dice with the goal of rolling a 7, an 11, or doubles. When you hit one of these combinations, someone drinks—but getting there involves suspense and strategy.
What You’ll Need
- Two Dice: Standard six-sided dice are essential.
- A Large Cup (the “Chug Cup”): Typically a plastic cup or pint glass filled with your drink of choice.
- Drinks: Beer is a common choice, but any beverage works.
- A Flat Surface: A table or counter works best for rolling the dice.
- Players: 3-6 people are necessary for the optimal game flow (though the game can be adjusted for larger groups).
Setting Up the Game
- Position Players: Arrange players in a circle around the table.
- Prepare the Chug Cup: Fill the designated cup halfway with beer or another drink.
- Dice in Hand: Place the two dice on the table or give them to the first roller.
- Decide the Starting Roller: Choose the starting player by a quick game, like flipping a coin, or let the host go first.
How to Play: Step-by-Step Instructions
- Roll the Dice: The starting player rolls the dice.
- If the result is 7, 11, or doubles, they get to choose someone to drink.
- If they roll anything else, the dice pass to the next player.
- Chugging the Cup: If you’re chosen to drink:
- Grab the chug cup and start drinking.
- While you drink, the roller tries to roll a 7, 11, or doubles again.
- If they succeed before you finish, you must refill the cup and drink again!
- Passing the Dice: Once the roller fails to roll a target number or the chosen player finishes their drink, the dice move to the next person.
Game Rules and Specifics
- Quick Rolls Matter: Rollers must roll quickly when someone is drinking to increase the pressure.
- No “Dribble Drinks”: Finish the chug cup in one go—no sipping!
- Spills = Penalty: If you spill the drink while chugging, you must refill and go again.
Variations and Custom Rules
- Reverse Roll: Add a rule where rolling a 2 or 12 means the roller drinks instead.Double Trouble: If a player rolls two doubles in a row, they must drink themselves.
- Speed Rounds: For added intensity, give rollers a strict time limit (e.g., 10 seconds) to roll again while someone drinks.
- Chug Challenges: Assign specific beverages or combinations for more fun (e.g., two different drinks mixed together).
- King’s Cup Combo: Add a rule that if a player rolls snake eyes (double 1s), everyone drinks.Shot Rounds: Replace the chug cup with a shot glass for a more intense version.
- Silent Dice: Players can’t talk during their turn; any slip-ups result in a penalty drink.
- Sloppy Sevens: If you roll a 7, everyone drinks instead of just one person.
- Reverse Roll: Rolling a 3 or 5 lets the drinker pick someone else to drink instead.
Pro Strategies to Dominate
- Quick Reflexes: Roll the dice as quickly as possible to keep the drinker under pressure.
- Stay Focused: Keep your eye on the dice combinations and be ready to react.
- Know the Group: Target experienced drinkers to slow them down, but don’t overdo it or you’ll be the next target.
- Manage Your Drink: Opt for lighter drinks like beer to keep the game going longer.